Kotaku UK recently interviewed Mighty No. 9’s creator Keiji Inafune.
During their discussion, Kotaku asks Inafune if he’s the game’s best player currently, to which he responded:
“It’s not an option to make a game that I can play! It’s best to make a game that I really have to make an effort to play. My staff, though, are really good.”
Mighty No. 9 has no training mode, so Inafune feels that:
“Everybody, even beginners, has to deal with what’s thrown at them!”
What the developers have done instead, is incorporate a learning curve to the game’s mechanics. Inafune explains:
“There are systems built in that train players, in a way, to be quicker and more skilful by the end. This is what we do with dashing. We want players to take risks in the game, yes, but we do balance that.”
Inafune also elaborates on Mighty No. 9’s dash system, which will allow players to build up combos if they’re quick, effective and do not kill themselves.
“It’s a system that really challenges players. And we want even expert players who are really good at the game to be challenged. When they think they can master it, there are mechanisms that make them realise they have to think twice.”
In addition to the interview, a new Mighty No. 9 video was uploaded yesterday showing off more sound creators for the game. In this one, we have Ippo Yamada, which was responsible for the first stage, and Manami Matsumae, which took care of stages 2, 5, and 8.
You can watch it below: