During the week we got some extra details about Mega Man Legacy Collection you can check below.
General details from Capcom livestream:
- Rapid fire is in and totally optional;
- No shoulder button weapon switching;
- Menus use Japanese artwork. U.S/EU packaging in the museum;
- Complete Works arranged music on menus, not in-game;
- All six games retain the one frame button lag from NES;
- Menu colors are based on the original Mega Man color coordinates from Capcom’s old licensing manual;
- Replays limited to 100 individual replays;
- One save slot per game;
- Considering a hot key for save/load state;
- No Navi Mode (meaning no in-game hints);
- The intent of this collection is to present MM1-6 on modern consoles in the highest quality possible. If sales are good, they will consider collecting other Mega Man games;
- No 3DS details until much later;
- They did not specify why the Wii U is being left out, just one of those “not right now” answers;
Details about Challenge mode from Siliconera:
- Challenge Mode has many different objectives;
- Ex: rush to defeat all of Mega Man 2’s bosses;
- Ex: see how quick you can defeat Mega Man’s Yellow Devil;
- One challenge blends stages from all six Mega Man games into one;
- This begins on Cutman’s stage from Mega Man and after a fight with a Big Eye, a black hole whisks players to a stage from Mega Man 2;
- Each stage transition reloaded Mega Man will a fully charged stock of weapons from the game he jumped into;
- Challenges are timed;
- Item 2 in Mega Man 2 creates a helpful rocket sled that lets you fly past bottomless pits in one of the Mega Man 2 challenges;
- Players have five minutes to complete a challenge;
- Your best time is saved;
- Challenges include:
- – Mega Man 1 – 6 (has levels from all six Mega Man games);
- – Mega Man 1 Megamix (a remix challenge only with levels from Mega Man 1);
- – Mega Man 1 Robot Rush;
- – Yellow Devil (a battle with Dr. Wily’s Yellow Devil);
- – Mega Man 2 Megamix;
- – Mega Man 2 Robot Rush;
Finally, in an interview with Game Informer about Recore, Keiji Inafune was asked if the gane would include any elements from the cancelled Mega Man Legends 3, to which he replied that he would still like to make Mega Man Legends 3 in the future if there’s a chance for it. Here’s his statement:
Maybe not at the level of calling out specific gameplay features that would have gone into Legends 3. To be completely honest, if I had the chance, I would still say, “Yes, I want to still make that game.” In that regard, there’s something probably emotional or spiritual that I feel like on a very high level that I don’t completely lose everything, all my ideas, that I had at that time. They may have been transferred or carried over or been reflected in some way, shape, or form in ReCore. That’s something that is part of me, so it’s going into ReCore. One thing that I feel is very different though is that if I went down the Legends 3 path and I was continuing on that path I feel like maybe it’s a bit of more of a throwback to when it was made. Going back into time, but giving it a new skin and fresh look. With ReCore though, I’m not looking back. I’m looking into the future. I’m looking beyond what I can do today. This has given me the opportunity to retain some of what was in my soul, but then transfer that into a future outlook and direction. That’s a big difference in the path that, to me, is different between those two titles.