Super Mario Maker Interviews June 24 Feature

Super Mario Maker Developers discuss the Game’s Origins, Development Details and the Lack of Mario Bros. 2 Support

During E3 week, our friends over at GameXplain had the opportunity to speak with the developers behind Super Mario Maker, Takashi Tezuka and Yosuke Oshino.

They discussed various things, including the game’s origins, various development details and certain design choices, like the online options they implemented in the game.

You can find the video interview below:

In addition to this interview, Kensuke Tanabe also spoke to USGamer about the lack of Mario  Bros. 2 support in Super Mario Maker and how he would like to revisit the title at a later time.

Here’s what he had to say:

“Super Mario Bros. 2, as you know, when we created that game in Japan, it didn’t have Mario as the main character Probably because of that, it’s been overlooked for Super Mario Maker. I didn’t talk to Mr. (Takashi) Tezuka at all about it, actually. It does seem sort of unfortunate.”

“I do still feel like the game mechanics — especially pulling things out of the ground — that’s something I can still make another game out of. It’s just that I’ve been busy with all the other projects I’m working on.

“Even back [in the NES era], I was interested in creating another game in the style of Super Mario Bros. 2, but I never had the opportunity. But you never know. If you look at something like Federation Force, for example, it’s something I had in mind for 10 years, but it’s only now I’ve been able to realize the game idea!”