Chompy Chomp Chomp Party
It will now be coming to North America in a few more weeks. The game’s website confirms a release date of May 19.
Mega Win Casino Slots
RCMADIAX has announced its next game for the Wii U eShop, which will be Mega Win Casino Slots, coming out sometime in June.
Here’s the original tweet announcement:
— RCMADIAX [+=••] (@rcmadiax) 11 April 2016
Indie developer Red Column recently updated its release plans for their Wii U platformer 3Souls.
The game will now be released in an episodic format, with the first of its three episodes, titled”Nelesa”, to be released in Q2 2016.
Xavier Orion Games has just finished Booty Diver, and the game will be debuting on PC early next month. What about the Wii U version, you ask?
“The Wii U edition has been the target of this title since it’s inception as even a good chunk of the game’s code has Wii U related things built into it. A Wii U version is still on my plan for this game ,but it comes down to one ,or two things happening to make it a reality. Option A) I make enough from the PC edition to buy the development kit out right. Option B) Someone in the indie dev community familiar with Construct 2/Html5 games transferred to Wii U dev kit via NWF is willing to work with me on getting the game ported over. So the Wii U version is NOT canceled although will obviously release much later than intended.”
If Xavier Orion Games doesn’t generate enough revenue from the PC release or is unable to work with another developer, then expecting Booty Diver on Wii U may be unrealistic, however let’s hope things turn out all right in the end.
Here’s the newest trailer for the game:
In Between, Windscape, Treasure Arena, SEUM: Speedrunners From Hell
Headup Games, the studio that recently published Typoman on Wii U last year, is now preparing to release several additional games on the eShop.
These include the story-driven puzzler In Between, the first-person action-adventure Windscape, and the multiplayer brawler Treasure Arena, all for the Wii U. SEUM: Speedrunners From Hell is also under consideartion, but is not completely confirmed yet.
You can find trailers for each of these games below:
Run Run and Die
EnjoyUp Games and Pixel Bones Studio are releasing a new game for the Wii U eShop. The two companies will be bringing us Run Run and Die, “an atypical, mad-capped runner game in which you must escape from a hell-like complex through 24 levels filled with spikes, bombs, robots and impossible jumps”.
Here’s an overview of the game:
You are a penguin that has woken up in a dark laboratory. How did you get there? Who is behind all of this? You only remember one thing… Red is death… but don’t worry, dying is fun.
Are you ready to die again and again… and again in Run Run and Die?
– Very easy controls. Simply press a button or use the touch screen.
– 24 wicked levels filled with traps that will put your skills to the test.
– Some levels are a tribute to old gaming consoles.
– Comic book-style illustrations will tell the story between levels.
You can find some screenshots of Run Run and Die in the gallery below:
EnjoyUp Games and Software Scribes have announced that Sssnakes is in the works for 3DS.
This is a new version of the classic snake title, and EnjoyUp says it’s “an upgrade for modern times without giving up its essence”. It has players navigating the jungle to the inside of the temple, avoiding traps, and moving through intricate mazes and facing other snakes.
It features a large amount of levels with different objectives and enemies. Sssnakes will come with an 8-bit mode, the ability to shoot, online leaderboards, plus tricks and hidden secrets.
During a Reddit AMA, PixlBit Studios spoke about what’s in store for PixlCross’ update, which is currently in the pipeline and aims improve the experience.
When the patch is made available, players will be able to turn down the auto scroll speed or turn it off entirely. PixlBit Studios is also adding button control, am option to turn off error detection, and the ability to go through puzzles on the television. Loading times are also being improved.
The 1.1 release for Stone Shire actually came out on Thursday, and Finger Gun Games confirmed on Miiverse that another update is in the works.
Quoting Cordero on Miiverse:
The patch for North America finally has a release date. It will be on 4/15 this Thursday. Another patch, 1.1.1 will be coming soon to fix some of the performance issues. Thank you for waiting.
If you missed them before, you can find the patch notes over here.
VoxelMaker players in Europe now have access to a new update. Once the patch is installed, new features will be made available in the game. The update isn’t out in North America just yet, but is expected soon.
Here’s the details from Nostatic Software on Miiverse:
VoxelMaker update is now available.
Our VoxelMaker update is now available in the eShop.
There are lots of new features, including:
– Glowing blocks.
– Transparent (glass) blocks.
– *Much* faster, more interactive rendering.
– Automatic drawing of ground with shadows.
– Configurable sun color.
– Background music.
– Model auto-saving.
– New sample models.
– Improved color editor with RGB values.
Have fun with the new version – we are looking forward to seeing what you make with it!
You can find the patch notes below, followed by a DLC trailer and some gameplay footage:
– Added Satura’s Space Adventure DLC to the eShop with new multiplayer and single-player levels, costumes, music, gallery art and records.
– Added four smaller DLC packs to the eShop with new costumes and music: Winter Pack, Professional Pack, Anime Pack, and Steampunk Pack.
– Added two bundle DLCs to the eShop: the New Costumes and Music bundle with the four small packs, and the Extra Val-Hue bundle with those plus Satura’s Space Adventure.
– Added Lilac from Freedom Planet as a free downloadable guest character from the eShop.
– Added a new button to the main menu with direct access to Runbow’s eShop page. The button also shows the latest announcements.
– Made the 13 new multiplayer Space levels available for free for all three Online modes, even if the DLC hasn’t been purchased.
– Fixed a known synchronization issue that would cause players to get dropped between rounds.
– Fixed a bug where too many players connecting to an online game at the exact same time causing a freeze; as well as some other minor bugs related to players joining or disconnecting from Online games.
– Fixed a crash occuring when a player is super-punched at the exact time of re-spawning in Online King of the Hill.
– Adjusted timing on several player animations to reduce jitter.
– Added jump animation to player when bouncing off springpads and enemies.
– Fixed issue where player could get stuck when groundpounding on breakable blocks.
– Fixed some minor issues with player texture masks.
– Added new Art, Characters, Records and Music that are unlockable with the DLC content. This content is not necessary to achieve the “Curator” and “Talent Scout” Records.
– Due to a known issue, getting Lilac counts for the “Talent Scout” Record, meaning that downloading Lilac allows to get that Record by unlocking every other Guest character but one.
– Fixed a bug that allowed to see locked Gallery content by pressing ‘+’.
– Fixed Records related to the number of multiplayer games played so that Bowhemoth games don’t count anymore.
MENUS AND GUI
– Fixed a series of bugs with the out-of-screen indicator, such as it always showing a whole character instead of just the head for one frame; briefly showing a white face at the beginning; always showing a white face on Colourmaster mode; or flickering when appearing during a place swap power-up.
– Fixed issue where winning player would not take control of adventure map after a challenge.
– Fixed some minor bugs that happened when pressing several buttons at the same time in some menus.- Fixed an inconsistency in the Character Selection screen that made switching between Hue or Val to our Guest characters sometimes not remember what colour and costume had previously been selected for Hue and Val (this function is still only available in Offline games).
– Fixed a layering issue with the “Host” sign when pressing B in the Game Settings screen in Private Online games as a Host.
– Modified the Japanese fonts to include more characters, which allows some better translations and to show those characters in the Online Character Select screen if the main Mii’s name contains them.
– Updated the game credits.
Image & Form has revealed SteamWorld Heist’s first DLC pack. The studio is currently finishing “The Outsider”, which will drop on 3DS soon. It’ll be available alongside a free update containing new languages and features. The Outsider will be on display at PAX East 2016.
Also on display at PAX East, SteamWorld Heist’s HD version will be shown for the first time. You can find a screenshots from this version below:
The studio also released another episode of “The Engine Room”. It’s another Nintendo Direct-focused video, where the studio answers fan questions about SteamWorld Heist’s appearance in the Nintendo presentation from last year. You can find it below:
AckkStudios has released some new screenshots of YIIK from the game’s PAX East demo build. Check them out below:
Dodge Club Party
Dodge Club Party is now out on the Wii U eShop in North America. To get a feel for what the game is about, you can take a look at the video below, featuring footage from the debut event which was held at Giant Robot 2 in Los Angeles, California.
NintenDaan also recorded some gameplay footage of the indie game, which you can find below:
Draw 2 Survive
Draw 2 Survive was released on the Wii U eShop during the week.
You can find a trailer and some gameplay footage from the game below:
— Unit DTH (@Unit_DTH_Studio) 13 April 2016
Below you can find some gameplay footage from several indie games that recently released on the Nintendo eShop. Check them out.
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