Ace Attorney 6
Capcom has recently provided us with new details about Ace Attorney 6, including the features they call Bracelet Power and Detective Memo.
Bracelet Power is a returning feature that lets Apollo, and therefore the player, to pick up on tiny details that might mean a suspect is lying or hiding information. The bracelet reacts whenever there is something suspicious about an opponent’s dialogue, at which point the player can tap the lower screen to put the testimony in slow-motion and try to get the truth out of it. When it comes to the Detective Memo, it is a feature that lets players see what their current goals are, which is ideal for players who leave the game for some time and forget what to do.
You can find the screenshots Capcom shared with this information in the gallery below:
In addition to this, Japanese gaming event NicoNico Choukaigi showcased a live demo of Ace Attorney 6, with some of the character voice actors there too. You can watch the footage of the demo below, and a small commercial that was shown during the presentation.
Monster Hunter Generations
Capcom has released another Monster Hunter Generations commercial in Japan to keep promoting the game. You can find it below:
Dragon Ball: Fusions
V-Jump has recently shared yet another update on Dragon Ball: Fusions in its latest issue, covering the various fusion mechanics present in the game.
Below, you can find a translated version of the V-Jump scan containing all the information, courtesy of Shounen Gamez.
Bandai Namco has released another two My Hero Academia: Battle for All character trailers, this time for Eijiro Kirishima and Shoto Todoroki. You can watch them below:
Taiko Drum Master: Dokodon! Mystery Adventure
Bandai Namco has shared a new update on Taiko Drum Master: Dokodon! Mystery Adventure, containing new details, screenshots, and a commercial. You can find all of that below:
New songs for Taiko Drum Master: Dokodon! Mystery Adventure include:
– Ghosts ‘n Goblins (Plains BGM) Remixed by ARM(IOSYS)
– Outride a Crisis from SUPERHANG-ON
– Good-bye my earth from Darius Burst
– Rising from Warrior Blade
– Lightning Dance from Wangan Midnight Maximum Tune
– NEW WORLD from Synchronica
– Awake ~Theme of Muscle Awakening~ from Muscle March
– Dragon Saviour Sunken City
– DRIVE A LIVE from The Idolm@ster Side M
Three popular songs will also be available as temporary free DLC in Japan, until August 31 when they become paid. Those songs are as follows:
– J-Pop song: Umi no Koe (Commercial song of Au Santaro series)
– Variety song: PERFECT HUMAN
– Unknown song. To be revealed at a later time.
The following guest characters will appear in the game:
– From Monster Hunter Generations: Palyco Felynes
– From Touhou Project: Hakurei Reimu, Kirisame Marisa, and Izayoi Sakuya
– From Yo-kai Watch: Jibanyan, and accessories based on Jibanyan, Komasan and USApyon
Chapter 1 of the Mystery Adventure Mode story takes place in Greece. The “Beast Fang Necklace” that was stolen from the Museum in the Prologue originated from Greece, so Donchan and friends chase the Hexagria organization to that country. When they arrive there, they find a city with the infrastructure of ancient era Greece. This Greek town has a solemn scenery, but when Donchan decides to play his taiko, it stimulates the city, propelling its citizens to think that Donchan is the ‘Messenger of Sun God Apollon’ and to rely on him. Later on Donchan gets involved in eliminating a dragon that is running amok in a sanctuary.
The introduced character in this Greece arc is Heracles, the famous Greek hero who excels at martial arts. However, he’s been in a slump because he was unable to beat the dragon on his own.
The dragon mentioned above is Leviathan, the boss of the first chapter. It has high attack power, but it can also spew intrusive lava that will explode and hamper visibility on play area.
A new gameplay feature is meantioned, called Taiko Magic. This allows Donchan to unleash special powers from his taiko that can turn the tide of battle. Effects vary from damaging enemies to healing allies. There’s a Taiko Magic gauge that fills as the player performs well. When the gauge is full, players will be able to press the Taiko Magic mark at the top of the lower screen. The gauge can also be filled until level 3. It’s up to the player if they want to wait until the gauge is fully stocked for maximum effects, or use the magic as soon as it’s available.
Clash Notes are also part of the game’s system. This is a special type of note that triggers a mashing battle against the enemy when it appears on the play screen. You need to tap the touch screen repeatedly and quickly to win the clash and deal massive damage to the enemy. If the player loses, the party will be hit with big damage instead.
The last point is about a tie-in with the children comic “Time Travel to 3 Eras” published on April 15. It features two characters from Mystery Adventure’s prequel “Don & Katsu’s Great Space-Time Adventure”, Takkun the rabbit and Chikkun the clock. It’s also noted that characters and settings from this Mystery Adventure game will also appear in the comic. The comic’s wrapper has a QR code, that when scanned will unlock Takkun and Chikkun as partners in this game’s Mystery Adventure mode.
SEGA 3D Classics Collection
SEGA 3D Classics Collection is now available in North America, and to celebrate the launch of the game a new trailer has been released. You can find it below, and check out some gameplay footage at SEGA’s Twitch channel over here.
Etrian Odyssey V
The latest issue of Famitsu magazine covered some new details regarding Etrian Odyssey V, including some specific class details for each race, Mastery Skills and Second Name for classes, and the blacksmith mechanics.
You can find a translation of the magazine details over here at Nintendo Everything, however keep in mind that what they call races are infact classes/jobs pertaining to one of the four races in the game.
Shin Megami Tensei IV: Apocalypse
Atlus recently unveiled a special launch edition for Shin Megami Tensei IV: Apocalypse. All pre-orders and launch copies of the game will include a metal emblem set while supplies last. Each set is made up of three emblems, with each one measuring roughly .75″ in diameter, and having a high shine finish.
Here’s a look at the special launch edition:
This month’s issue of Nintendo Dream shared some new details about Story of Seasons: Cherished Friends of Three Towns. Below you can find a roundup of the new details, summarized from Friends of Three Villages’ translation. You can also find the magazine scans after the listed details.
– A sewing machine like cloth maker will turn wool and other materials into thread.
– The example shown covers the materials necessary to make white cloth, which are sheep’s wool and a white flower.
– There are a number of different clothing styles, including Japanese and Tropical, which you can change into by using your house’s closet.
– Cooking recipes for a few dishes are shown, see below.
– Milky Salad requires milk (any type) and a vegetable (any type). Dish effects: stamina will slowly replenish.
– Kenchin-jiru requires daikon (Japanese radish), carrot, burdock root, and shiitake. Dish effects: you can walk faster.
– Nasi Goreng requires rice, onion, shrimp (any type), and soy sauce. Dish effects: your stamina will deplete more slowly.
– You don’t make clothing yourself, instead every village has places where you can get clothing made for you.
– You bring the materials, and the shop owner will do the rest.
– Tsuyukusa Village is home to a large warehouse-like building called “Daikoku Stores”, named after the Shinto god of wealth, commerce and trade.
– A clothing store, dry goods shop, and food store can be found in the Daikoku Stores.
– Hinata has two older brothers, two younger brothers, and one younger sister. That means he’s not the eldest, and a middle child instead.
Zero Time Dilemma
Aksys Games has recently opened the Zero Time Dilemma website, which you can find here.
Meanwhile, the latest issue of Famitsu magazine recaped some previously-known information and shared some new tidbits.
Here’s a summary of what is covered:
– Zero Time Dilemma is labeled as a “Dicision Game” (no, the spelling isn’t wrong).
– Each of the three teams are placed somewhere inside the underground nuclear shelter.
– Everyone is equipped with a timer bracelet on their left wrist, and the teams are given 90 minutes to find a way to escape the shelter.
– Once the 90 minutes are up, the bracelet will administer drugs that cause them to fall asleep and lose all memories of what happened during that time.
– The player goes through these 90-minute loops to collect Story Fragments (SF) that will lead towards the truth of the whole incident happening in the game.
– The order in which these are obtained could have differences from the actual timeline.
– The game uses a Floating Fragment System, where each team has their own set of Story Fragments. When a fragment is cleared it will unlock another Story Fragment, and players can choose the playing order of Story Fragments.
– A Global Flowchart is also used, in which Story Fragments that have been cleared are stored and ordered in the actual chronology, helping players understand the overall story flow. Cleared Story Fragments can be replayed from this flowchart.
– Quest Part is the main feature of the game. In it the teams will explore rooms and facilities inside the shelter, and solve mysteries that have been set for them. The aim is to solve the various problems using memos and items found while exploring, including solving passwords, combining items (ex: screwdriver parts), or activating a robot that walks to trigger a countdown bomb, prompting the player to defuse it.
– When the player gets stuck while solving puzzles, the other team members will give advice on how to solve them.
– The Dicision Part happens when players are forced to choose between two options that can drastically alter the story. The choices could range from simply choosing between the two provided paths, or whether to press a button or not within a given time limit.
– Team Q is comprised of entirely brand-new characters: Eric and Mila, a couple in a relationship, and Q, an amnesiac boy. Even when Q is designated as the team’s leader, his childish mentality gets exposed at times. Eric fully trusts Mila, but looks down upon Q because he looks suspicious and treats him like a criminal. Mila, who considers herself as insensitive, tries to cunningly balance the team by controlling Eric while trying to be friendly with Q.
Yo-kai Watch is finally out in Europe, so to further promote the game Nintendo and Level-5 have released two new trailers, which you can find below:
Yo-kai Watch 3
In a live stream held during the week, Level-5 and Square Enix announced a couple of collaborations between Yo-kai Watch and Final Fantasy XIV.
Thanks to those, Yo-kai Watch 3 will feature a pair of special Yo-kai. Chocobonyan (Jibanyan riding a chocobo) and Mooglinyan (a Moogle yo-kai) will both be featured in the game.
You can find some images of these two in the gallery below:
Azure Striker Gunvolt 2
Inti Creates has annouced that Azure Striker Gunvolt 2 will arrive on the Japanese 3DS eShop on August 25 for 1,960 yen.
Moreover, an Azure Striker Gunvolt Pack will release on the same day. It includes both games in the series as a retail package for 4,800 yen. A limited edition will also be distributed for 6,800 yen, which features a drama CD and creation materials.
The following bonuses are planned for various stores:
- Animate – B2 cloth tapestry
- Amazon.co.jp – Downloadable content
- Amiami – Acrylic multi-stand
- Biccamera / Sofmap / Kojima – Downloadable content
- Imagine / Imagine WEB Shop – Large cloth poster (A1 version)
- Gamerz – Item not yet decided
- GEO – Downloadable content
- NeoWing – 44mm tin badge
- Sofmap – Item not yet decided
- Trader – B2 tapestry
- WonderGOO – Item not yet decided
You can find a trailer for the Azure Striker Gunvolt Pack below:
According to Inti Creates’ blog, the company hopes to make something similar available in the west. They’re currently “working on securing a partner” to make this happen.
Here’s what they had to share:
Now, as for North America and Europe, we do not have any official announcements regarding a physical version of the game or a decided release date at this time. However, rest assured that as soon as we do have an announcement, we’ll make it right away.
Make no mistake though, our goal is to make the physical version of GV1 and GV2 available to our fans outside of Japan as well. I know that some of you may be saying “Hey Inti, you guys are doing this that and the other thing in Japan, why not just do it in NA and EU too??”.
The reason behind that is a big, but simple one. We are a Japanese company, and not an exceptionally large one either. We do not have offices outside of Japan, and thus, we cannot publish physical package games on our own. That’s just the way it is. So, unless we find a partner to help us make this happen, we simply cannot make a physical version come to be.
So with that in mind, we are working on securing a partner to help bring these badass physical bundles of Gunvolt goodness to fans around the globe!
Finally, Inti Creates held an event for Azure Striker Gunvolt 2 in Japan, where new details were shared thanks to a playable demo, more specifically the game’s characters, story, and gameplay.
Here’s a roundup of the details from Skybane:
– The stage is the Orbital Elevator which was in the prequel, and Acura mentions how it’s the 2nd time coming here.
– He also mentions “Michiru”, which might be his sister’s name.
– RoRo and Nowa were shown speaking with Acura or to each other, and Nowa brings up that the last time Acura came, he got beaten by a Psychic and had his gun stolen, so there’s no doubt it’s the same place.
– The Diva Project is mentioned, and it seems someone is trying to replicate it.
– It’s also the stage of Nike, a boss from the first trailer that can control her hair.
– Some of the enemies seemed to revere her as a Goddess, and she used her hair to make ramps linking the walls.
– There are some platforms that are fragile and easily break apart.
– RoRo tells Acura that he should do some dieting, but he dryly replies it’s faster to reduce the weight of the equipment.
– He behaves dryly all across the stage and never shows surprise.
– It was shown that Acura has a Special Skill called “Strike Saw”.
– The demo version doesn’t include the boss battle, so Inti Creates couldn’t show it.
– This demo version had a lower difficulty because you didn’t lose Kudos even if you ran into an enemy or got attacked.
– It’s possible that this game might have difficulty mode selection, and this was the easy mode.
– The 2 things at RoRo’s sides aren’t wings, but actually “Speaker Pods” that open and broadcast the songs.
– Another stage was included named “Heaven Tower (Tangled)”.
– Acura uses something akin to Gunvolt’s EP when doing the “Blitz Dash”, and the energy meters are on the bottom left corner of the screen, similar to his Special Skill points, however, these are rechargable by hitting down twice, like the way GV recharges his EP.
– The “claw” in the Japanese name (Azure Striker Gunvolt: Claw is the official Japanese name) is a reference to Acura’s attacks, which look like claw attacks.
– There was a point in development where the name “Gunvolt Acura” was suggested, but was discarded.
– The game might be a bit more difficult than the previous game.
– The “masked man” design shown last year won’t appear in the sequel after all, since the design was originally going to be used for Gunvolt or an enemy, but the idea was scrapped.
– There was a point where it wasn’t intended to change GV’s design, but the team wanted to make something that reflected the changes he underwent at the end of the first game.
– RoRo’s addition to the game means that the amount of songs might become about twice the amount of the previous game, and more songs could be added through DLC as well.
– The “Reincarnation” song comes back in this sequel with some changes in lyrics, music, and gameplay.
Bloodstained: Ritual of the Night
Koji Igarashi recently posted a new update on the Bloodstained: Ritual of the Night Kickstarter page, where he shares a look at a trio of minor enemy designs: Seama, Dullahammer, and Morte.
Here’s some artwork and an overview of each one:
The demon parasite of the sea! Water monsters are always essential, but we wanted to do something unusual this time around—that’s why our sea monster influence was the humble jellyfish.
It worked out well. But it’s so jiggly… it looks kind of delicious.
A headless knight that attacks by swinging its own head like a flail. I love the idea of really large minor enemies—the sheer size makes you feel like you’ve met a challenging opponent.
The uni, or sea-urchin-like substance inside Dullahammer’s armor is an accent. He looks kind of delicious, too…
A lesser demon that lacks a corporeal form, this mud-like creature can’t hold its shape. If it could talk, it would probably yell something like, “Give me a physical form!” By the way, it doesn’t drop any skills. It’s a lesser demon, after all…
A brief work-in-progress animation of a Morte attempting to engulf Miriam was also shown in the update, which you can find here.
-CHASE- Unsolved Cases Investigation Division
Arc System Works’ 3DS eShop game -CHASE- Unsolved Cases Investigation Division is now set to release in Japan on May 11th.
The game’s story revolves around two detectives, Shounosuke Nanase and Koto Amekura, as they investigate a reopened case about an explosion and death. While originally closed as an accident, an anonymous caller informs the division that it was murder.
You can find a new trailer for the game below:
Puzzle & Dragons X
GungHo Online Entertainment has recently shared a new Puzzle & Dragons X trailer. Give it a look below:
Battle of Elemental REBOOST
Amzy is re-releasing Teyon’s DSiWare title Clash of the Elementalists in Japan as a 3DS eShop title under the name “Battle of Elemental REBOOST”. It’ll be released in June for 500 yen.
Celsius, Fahrenheit, Mole, and Biot have been shown as confirmed characters. The new version will sport updated graphics and new elements, such as one-on-one online battles, local battles, plus arcade, free battle, and training modes.
You can find a trailer for the game below:
Super Bike Rider
Super Bike Rider has recently received some collaboration content with Monster Hunter in Japan. You can take a look at it in the video below by NintenDaan:
NintenDaan also captured some footage of Picross e7 that has now launched in the Japanese 3DS eShop. You can find it below:
The Book of Unwritten Tales 2
Here’s an overview of the game:
Join Wilbur, Ivo, Nate and Critter in another humorous adventure game in the wicked world of Aventásia. Help them fulfill their destiny. A destiny as yet unwritten.
Experience a new adventure from KING Art, creators of The Book of Unwritten Tales, The Critter Chronicles and The Raven – Legacy of a Master Thief. A fantasy story with over 20 hours playtime, filled with the trademark BoUT-humor, lovingly spoofing your favorite fantasy worlds. Solve hundreds of weird puzzles, meet an ensemble of quirky characters and enjoy an epic orchestral soundtrack.
NIS America no longer publishing Atlus games in Europe
MCV has received word from NIS America that the company will no longer be handling the release of Atlus’ titles across Europe. In addition, Atlus won’t be distributing any NIS games in America going forward.
NIS America MD Takuro Yamashita said in a statement:
“Around ten days ago, we terminated our alliance with Atlus in Europe and the US. Atlus became very picky about selecting the European publishing partner after it was bought by Sega. It always cherry picked its EU publishing partner based on who offered the highest minimum guarantee on a title by title basis. I noticed that it was very difficult for NIS America to establish an equal-partnership with Atlus. Atlus and its European games have contributed a lot to the expansion of NIS America in Europe. I would like to express my greatest appreciation to them for that.”
Since NIS America has handled several of Atlus’ titles in Europe, this might mean that certain series like Etrian Odyssey, Shin Megami Tensei and Persona, will be more difficult to come by in the European region, at least until a new localization partner or Atlus/SEGA take on the localization duties. Hopefully, we won’t have many problems regarding that.
Okami 10th anniversary
Okami recently celebrated its 10th anniversary, so Hideki Kamiya, the game’s director, shared a few words on Twitter in honor of the milestone.
Kamiya tweeted out the following:
Even though ten years have passed, I’ve still been receiving congratulatory messages and requests for a sequel, so as a developer I couldn’t ever be happier than now… I’m grateful to everyone who has been supporting Okami, and also to Capcom for giving a chance to send it out to the world, while at the same time I also hope from my sincerest heart that someday I could fulfill the duty to draw the continuation of the journey of Amaterasu and co. …
…but everyone’s expectations have been swelling so much that they’re going to burst, so even if I were to make a sequel I don’t have even a pixel of confidence that it could surpass the original…