Devils Third July 15 Feature

Devil’s Third Details, Footage and Famitsu Interview with Itagaki

European previews for Devil’s Third will likely be coming soon, but one report has shown up online earlier. Below, you can find some story and gameplay details from Greek site Nintendo NeXt.

Story details:

– Begins in an alternative present after the overthrow of socialism in the Soviet Union;
– A group in favor of soldiers have defected from the new Russia plotting their revenge against the western world which was responsible for the upheavals in their country;
– The name of this organization is called the “School of Democracy”;
– The organization starts the attack in various parts of the world, causing serious damage in the process;
– Central character is codenamed Ivan;
– The other companions consisted of the top special forces of the Soviet Army;
– Their code names are Big Mouse, Jane Doe, C4, Ludmilla, Grudla Saha;
– This group is led by a shadowy figure who organized and trained the particular group using the ancient martial arts of his ancestors;
– After many missions, the team has forgotten their original purpose which was to restore the former Soviet Union;
– The latter mission they initiated the extermination of “dissidents” in a town in Latin America;
– The Big Mouse and his team used chemical weapons to exterminate an entire city including the civilian population;
– For Ivan, it was the straw that broke the camel back, which unleashed an internal conflict;
– Ivan was then classified a traitor and ordered to be executed on the spot;
– Ivan escapes with the intervention of UN forces which resulted with his arrest;
– Ivan was imprisoned at Guantanamo high security facility and sentenced to 850 years in prison for crimes against humanity;
– However, he came to an agreement and works for the US government as a liaison for the capture and destruction of his former group;
– The “School of Democracy” set in motion their ultimate plan;
– They aim for the destruction of all the satellites that were orbiting the planet, creating the so-called Kessler Effect;
– They aim to destroy the communication network and weapons systems which the army of the allies of the western world were relying on.

Gameplay details:

– Shooting and action;
– There are situations where a gun is not helpful when facing an enemy close to you, so melee combat is necessary;
– Ivan handles weapons like an iron beam, Japanese swords and other sharp objects;
– Automatic rifles, pistols, rocket lauchers, are weapons;
– Each has a different weight and utility in battle;
– Ivan is relatively fast, but every time you carry a big gun it changes his behavior in battle;
– Ex: when he holds a rocket, his evasion and jumping ability is lessened;
– The opposite happens when you are in possession of light weapons;
– Switch from third to first-person battles with the press of a button;
– Online multiplayer not playable yet;
– Once again, made with Unreal Engine 3;
– Rough framerate.


Next, we have some statements from Tomonobu Itagaki’s Famitsu interview. You can read them below.

On multiplayer:

“There are things like diplomacy chat that only clan leaders can use, so you can have conferences with other clans. I’m a military enthusiast so there are also many political elements in the game.”

On enjoying the multiplayer without playing the single player:

“Of course. You can [enjoy the multiplayer] even without playing the single-player game. Even so, the single-player is packed with Itagaki-like things, so I’d like you to try it. In order to make both the multiplayer side of the game and the single player side of the game enjoyable, each of them required an amount of quantity, quality and scope. There are these two parts of Devil’s Third. That’s why it took time [to make the game].”

On Devil Third’s creation:

“When I became independent and thought what I’d create next, I had a strong desire to challenge myself with new things. Therefore I decided to create a completely new shooter game by using all the skills I have gained from making action games and fighting games – so Ninja Gaiden and Dead or Alive fans alike would want to play it.”

On why he never gave up on making and releasing the game:

“I didn’t want to betray fans. I didn’t want people to throw away their anticipation. The game is a grand sum of the work from all of the developers, so I really hope you pick it up. I think the game will become a breakthrough in the industry and take shooters to the next level.”


Finally, you can find some footage of the game below: