Digger Dan DX
Four Horses has confirmed a final release date for Digger Dan DX. The game is scheduled for release in both North America and Europe on May 19.
During the first two weeks, Digger Dan DX will be sold on the 3DS eShop for just $0.99 / €0.99 / £0.89. It’ll go up to the regular price of $1.99 / €1.99 / £1.79 after that.
You can find a trailer for the game below:
However, it should be out in North America this week, since Nintendo’s website lists it for release on May 19, with a $6.99 price tag.
Here’s an overview of the game:
Ants have invaded Candy Land. The town square’s chocolate fountain has run dry and gingerbread houses are starting to crumble. It’s time to call in a sugar repair engineer! Travel to Cupcake State, Chocolate Shire and Jelly City to rebuild a candy realm. Gather, fix and build. Isn’t it sweet?
Rebuild a lip-smacking world ravaged by ants
Find hidden treats and earn all achievements
Enjoy a candy-coated world
Epic World Search Collection 2
Lightwood Games is bringing Epic Word Search Collection 2 to the 3DS eShop on May 26.
Regions aren’t specified, so it probably applies to both North America and Europe.
You can view a trailer for Epic Word Search Collection 2 below, followed by an overview of the game.
- The Epic America Word Search – Celebrate the very best of America – with fireworks! Travel Route 66, head west for the Gold Rush and explore America’s parks and beaches; take in a ball game, eat the ultimate hamburger and look up at skyscrapers. They even put a man on the moon – can you find him?
- The Epic Ancient Word Search – By Zeus, it’s historic! Encounter leaders and deities from ancient Greece, Rome and Egypt; visit Stonehenge, Pompeii and the Great Wall of China and take part in the ancient Olympic games.
- The Epic Animals Word Search – The furriest word search you’ll ever meet and want to tickle the tummy of! Go “eww” at creepy crawlies and “aww” at baby animals; visit the depths of the ocean and make a whole bunch of animal noises.
- The Epic Journeys Word Search – Fasten your seatbelt! Travel in luxury on the Orient Express, go off-road through the Australian outback, explore the ancient Silk Road and embark on an expedition to conquer Mount Everest.
- The Epic Shakespeare Word Search – Shall I compare this puzzle to a summer’s day? Enjoy the verbal wit of the Bard of Avon with this puzzle based on Shakespeare’s best known plays. Friends, Romans, countrymen, find me some words!
Each epic puzzle contains over 1,500 words, hidden in a grid that’s much too large to fit on screen! It takes many hours of gameplay to solve each one. Scroll with the +Control Pad or Circle Pad, then touch with the stylus to highlight words.
Jump straight in and get solving right away with this fast-loading game. Switch between puzzles at any time and share your progress with other players using StreetPass.
RCMADIAX has announced its latest Wii U eShop game, Zoo Match.
The project is currently planned for a Q3 release.
Here’s the news from RCMADIAX’s Twitter account:
— RCMADIAX [+=••] (@rcmadiax) 9 May 2016
The explanation simply states that the indie developer has “decided not to go forward with a project of that size”.
RCMADIAX originally teased this new project back in February, and it was tentatively slated for Wii U, New 3DS, and NX as a 2018 release.
Beta art and details will be released at some point in the future to share what could have been.
— RCMADIAX [+=••] (@rcmadiax) 10 May 2016
Indie developer CoderChild, who has worked on a few 3DS titles, is now creating 7Nights, a platformer with run-and-gun gameplay which “tells the story of a human being condemned to live doomed for life”, and that is apparently coming to the Wii U. Character customization and outfit selection will play a role in the experience too.
7Nights has been in development for about seven months now, and it will still be a few months before the project is complete between the rest of development, the time to master, and the remaining work to tune it up for Wii U.
Meanwhile, you can take a first look at the game below:
The same patch is also coming to North America soon, but will require a bit of extra time.
The new Terraria update adds some new content, makes improvements, and fixes bugs. You can review the previously shown full patch notes below:
- Frost Moon content added.
- Save slots expanded from three to six.
- 10 more inventory slots.
- Auto equip removed.
- “A” to interact now works relative to cursor position in Manual Aim.
- Stack speed improved.
- Quick stack ignores all hotbar items.
- Buffs can now be cancelled on the Equip screen.
- Save games refactored so the issue of long save times no longer occurs
- Addressed a number of crashing-related issues
- Items in the Trash stay there when you leave the UI screen, making it harder to accidentally trash a wanted item.
- Players can sell items with no value to shops so you clean inventory quickly.
- Dungeon Worldgen re-worked to provide properly expansive Dungeons
- Spawn rates in dungeons rebalanced to fit a more authenitic threatening experience
- Rules for surface fishing reworked, so you can fish much smaller ponds
- Bosses now de-spawn 100% if you die – mirroring the PC version and adding challenge
- Precision screen UI tweaked to add fishing items to left hand pane – tap to toggle
- Player no longer glows like it’s wearing the Miner’s Helmet by default. Ore glow also toned down. It’s going to get dark out there guys…
Other Bugs Fixed with this Update:
- Items becoming invisible when hung on wall
- Can’t use any item for 10 seconds after using Godly Tempest Staff
- Bug Catching Net accuracy (can only catch at feet)
- Lihzahrd temple has no traps
- Biome Spread too slow
- Skeletron Prime’s arms each drop potions/hearts
- Ice Golems not appearing
- Crystal Shards are very rare
- Crafting Adamantite/Titanium/Chloro Bars causes unusual slowdown
- Imp fireballs explode into Goblin gore on destruction
- Grasshoppers can’t be killed
- Dungeon biome constantly changing to Underground; ruins spawns
- Flesh Grinder/Meat Grinder naming issues, sprite issue
- Living Wood/Leaf Wand have some oddities in calculating wood total
- Holding in Smart Cursor Hammer for backwalls always hammers the first block
- Building near NPCs frustrating due to interaction conflicts
- Unusual Recipes Unlocked at worldgen
- Underworld Biome has way too many Imps spawning. UW spawns overall should be toned down.
- When going down on a slope in a minecart and using items, the item is pointed the wrong direction.
- There is “player disabled pvp” spam anytime someone leaves or joins a game.
- Lots of problems with music and crossfade.
- Game thinks the player is in a cave when they are in the dungeon.
- The dungeon being shrunk is causing balance issues.
- The center of the world needs to be completely flat, so that the player can build there.
- Some items can only be made from Iron when they should also be made from Lead.
- Items the player throws go up and slightly to the right, no matter which way they face.
- Keep finding Magic Mirrors and Bug Nets in chests where they shouldn’t be.
- Reduced corruption sizes are causing problems getting items.
- Floating Islands treasure chest loot is not distributed correctly.
- Meteor Hamaxe is 35 bars. Should be 20.
- Game was not switching into Meteor Zones when near a meteor.
- Meteorite spawns do not give enough materials.
- Enemy caster AI is broken.
- Mana crystals need to be 3 fallen stars, not 5.
- A large majority of the time when you are fishing, the bobber is shaking and you click but nothing will be caught.
- You cannot see the fish you have caught on the line when you reel it in.
- Fishing zones are being picked up incorrectly (i.e. Underground Fish everywhere bug)
- Bug Nets don’t catch critters most of the time.
- Remove damage from all vanity pets.
- Autodig should not target a block you are grappled to.
- Using a grappling hook does not reset jump accessories.
- Monsters continue to spawn in player towns.
- Zombies repeatedly jump facing backwards at doors instead of banging on them.
- Duke Fishron trophy does not spawn
- Text error for the Valentine Ring tooltip
- Can’t catch surface fish. Game seems to not classify ‘surface’ areas correctly for fishing
- Tempest Staff, multiple issues
- Discount card not working as intended
- The use time for the bucket is WAY too short.
- ‘Take all’ from chests misbehaving
- Eye of Cthulhu has the wrong boss music.
- Dryad isn’t reporting the rate of Crimson spread
- Zombies should be able to open doors during a blood moon
- Unable to create biomes.
- Sometimes buckets won’t collect or dispense water
- Player stuck in “jump/fall” animation when standing on a sloped tile.
- Flippers spawn rate is far too low
FAST Racing Neo
Here’s an overview of what it entails, straight from Shin’en:
Online: Improved stability
Online: You can now choose a preferred speed league
General: Mini Map for all tracks available while playing
General: Improved loading speed for many tracks (especially from external USB devices)
The Wii U version of Axiom Verge was on display at PAX East 2016, and Destructoid took a look at the game while speaking with creator Tom Happ.
You can view some off-screen footage in the video below, which also has some commentary from Happ as well.
Even though we haven’t heard too much about the Wii U version of Armikrog since it originally launched last September, the developer is still working on the version for Nintendo’s console, and said in a recent Kickstarter update that “Wii U development is going great”.
Pencil Test Studios stated the following:
Overall the Wii U development is going great. We’re still working out a few technical issues resulting from the conversion of the game from PC to the console, but the main focus has been on getting the controls to work smoothly. We’re also updating some artwork to improve the look and allow things to run more efficiently on the Wii U. We don’t have a release date yet, but we’ll let you know as soon as we do.
Retro Sumus is now on Kickstarter hoping to fund Xenocider, an on-rails 3D shooter which takes inspiration from the likes of Galaxy Force and Sin & Punishment. If successful, the project will be made for a number of platforms, including the 3DS.
Xenocider needs $92,000 to reach its goal, and $110,000 for the 3DS version to be made. A Wii U stretch goal also awaits at $170,000. Currently, a little over $19,000 has been raised thus far, so it’s looking rather unlikely. However, if you would like to support the project, head to the game’s Kickstarter page, over here.
You can also find the game’s Kickstarter campaign video below:
Dreadlocks has uploaded a new trailer for Dex, its side-scrolling, open-world cyberpunk RPG. You can take a look at the video below:
PixelJunk Monsters was officially confirmed for Wii U during the March Nintendo Direct after it was outed through classification lists. Even though there’s no release date yet, one should be coming soon, since a new trailer has surfaced. You can watch it below:
Super Meat Boy
Super Meat Boy is now out on the North American and European Wii U eShops. You can view a brief release video for the game below:
Color Symphony 2
Color Symphony 2 is now out on the Wii U eShop, so you can take a look at some footage from the game below: