Indie News Roundup September 13 Feature

Sep. 7 to 13 Indie News Roundup

Mighty No. 9

Comcept has recently made the PC demo for Mighty No. 9 available to backers, so you can check some footage from it below:

In addition, although the game has yet to launch, Comcept is already thinking about the future of the IP, which could include a sequel or even a spinoff.

Speaking with Prankster101, Comcept producer Nick Yu said that it’s only natural to think about a sequel when creating a game, and that given the attention surrounding Mighty No. 9 thus far, it makes sense for the team to expand on this project.

Here’s his statement:

“I’m calling Inafune-san here, but when a game creator makes a new game, or makes any game for example, they always think about the sequel. Always thinking about what they can do with the IP. So naturally for us, for Comcept, we are already thinking about the next step for Mighty No. 9. Whether it’s gonna be a sequel or a spinoff, we don’t know yet. But since we already have this much attention, and a decent amount of feedback from the people who play the game, there’s just no reason not for us to not expand on the title.”

Shovel Knight: Plague of Shadows

shovel-knight-plague-of-shadowsYacht Club Games has annoucend that Shovel Knight: Plague of Shadows will launch on September 17, on both Wii U and 3DS, and it’s apparently for all regions where the game is available.

Shovel Knight: Plague of Shadows adds Plague Knight’s adventure and lets players take on the new Challenge Mode.

You’ll need to clear the game as Shovel Knight before Plague Knight’s campaign unlocks. However, developer Yacht Club Games already mentioned in a blog update that a special code will be shared with players to unlock it from the get-go.


The developers at Image & Form have recently started a new SteamWorld-related video series. In this first episode you can find below, the devs discuss the franchise’s timeline.


Blowfish Studio Games recently announced that Gunscape will be coming to Wii U in January 2016.

Gunscape is an old-school first-person shooter construction kit. It allows for cross-platform level sharing, allowing you to exchange content with users on systems like the PlayStation 4 and Xbox One.

Gunscape also features campaigns and multiplayer maps made by the developers and other players. Offline multiplayer is also included.

You can watch an introduction trailer for the game below:

The Swindle

Curve Digital’s The Swindle is now available on the Wii U eShop and a new launch trailer has been uploaded. You can check it out below:

Star Sky

Like the game above, Seafoam Gaming’s Star Sky also released on the Wii U eShop. Here’s the launch  trailer for you to watch:


canvaleonAccording to developer OXiAB Game Studio, Canvaleon is going to receive some DLC in the near future. The team is taking all feedback of the game into account to create some new content that will introduce “more options, characteristics and improvements” to the game.

Specifics about the DLC have not been shared to the public just yet, however, new information is expected to come over the next few days.

Totem Topple

Crystalline Green has announced it’s hard at work on Totem Topple, a new vertical tower defense game for the Wii U eShop.

Here’s the official description of the game:

“Build your totem pole up into the sky and to the stars beyond. But beware of flying demons trying to knock you down! Add upgrades to your totem – wolves, bears, deer and more each have their own unique properties to help make your totem pole strong against attack.”

You can also find a trailer below:

Pumped BMX+

Curve Digital will be releasing Pumped BMX+ on the Wii U eShop on September 24th.

Check out the launch trailer below:

Shadow Puppeteer

Sarepta Studio uploaded a new trailer for the Wii U version of Shadow Puppeteer.

You can enjoy it below:


castles-wii-u2Publisher BadLand Indie has announced that Castles’ release date has been pushed back to Q1 2016. The game was previously scheduled for release this month.

In the announcement, BadLand Indie said that the team is “still hard at work and can promise it will be well worth the wait”.