Bloodstained Ritual of the Night June 11 Feature

[Updated] Bloodstained: Ritual of the Night – Final Stretch Goals Reached and New Details


Bloodstained generated $5.5 million on Kickstarter when combined with PayPal funds, meaning the game will include the special Boss Revenge mode.

Details of the mode:

– Control several different bosses
– Utilize their special attacks to wreak havok
– Explore a new BOSS REVENGE area
– Turn the tables and defeat “Hero” Bosses in your pursuit of humanity’s destruction

[Update End]

Bloodstained: Ritual of the Night’s Kickstarter has hit $5 million (combined with PayPal funds) and the previously final stretch goal has been reached.

This means the game will be getting a prequel mini-game on the 3DS and a roguelike dungeon mode. Here’s some details on that:

In this mode you’ll face a new castle every time, braving its treacherous (and massive) halls for loot, glory, and the simple, satisfying feeling of going where no Miriam has gone before. Once you’ve explored its passages and defeated its boss, you’ll get a code that will enable you to share your randomly generated dungeon with a friend.

After achieving the value above, another stretch goal was added at $5.5 million for a boss revenge mode. With about 3 hours to go, it’s not impossible the game will reach this value when combined with Paypal donations.

Previously, Armature also said they will be sharing its Unreal Engine 4 code modifications with other developers after the game’s release. Here are some extra details on what they meant:

We didn’t provide very many details, and there’s been some confusion, so we just wanted to clear a few things up.

What we are planning to do is share the WiiU and Vita modifications to UE4 for Bloodstained after the game ships with authorized developers for the respective platforms (and we’re not sure how we’ll deliver the code, it’s a bit complicated because of all the parties involved).

Neither us nor Epic will be providing any support for this code. What developers will get will be a snapshot of the platform-specific code that ships with Bloodstained on the version of UE4 that Bloodstained ships with. Nobody will be keeping the code up-to-date with newer versions of UE4.

We are not planning to take external contributions from individuals, do any co-development, or release the code prior to Bloodstained’s release.

Our intent is to give people a great jumping-off point on those platforms. We hope this clears things up, and we’re excited to provide more specifics as we have them!

You can check out the Kickstarter here.

Alternatively, if you want to learn more about Miriam, the game’s heroine, you can consider reading this interview with Koji Igarashi at Siliconera.